Description

Unleash the power of magic and bend space and time like never before in MAGE! Master 12 powerful spells (with more to come) and create explosive combos by dual-wielding magic.

Fly through dynamic magical chaos with intuitive aerial controls, experiencing breathtaking 120FPS visuals with stunning VFX.

Take control of time itself: slow it down, stop it, or even reverse its flow whenever you please.

Dive into massive, high-intensity physics simulations with hundreds of props, with zero lag or loading screens, all powered by a custom engine with custom physics, purpose built for Meta Quest 3 and Meta Quest 3S.

Micron Engine

MAGE is built on top of Micron Engine, a VR-only game engine tailored to the unique needs of standalone VR devices. Micron is designed for rapid iteration, and can build, package, and deploy apps from source to Meta Quest in 10 seconds.

Micron features a custom physics solver purpose built to power MAGE's epic spellcasting. As we bring MAGE from Early Access to full release, expect Micron's physics solver to become many times as powerful as it is now.

About the Developers

Charlie Shenton is a VR Developer based in Melbourne, Australia. He is the creator of the Micron Engine which powers MAGE. His past games include Orbs!

Matthew Alexander Gregory is a VR Developer based in Greensboro, North Carolina. His past games include Exercise Your Demons, and VRChat's Prison Escape.

Credits

Charlie Shenton - Programming & Engine

Matthew Alexander Gregory - Art & Game Design

Trailers

Press

'MAGE' Pushes the Limits with Physics-based Magic Mayhem at 120 FPS on Quest 3 Scott Hayden - Road to VR

MAGE Uses A Custom Engine To Drive 120 FPS Physics With Dynamic Shadows On Quest 3 David Heaney - UploadVR

MAGE is a powerful physics sandbox for Quest 3, and we tried it out Tomislav Bezmalinovic - MIXED Reality News

Logos

mage_logos.zip